FELIX TURNER
Senior Creative Technologist · Los Angeles
Senior Creative Technologist specializing in real-time
graphics, interactive 3D and front-end architecture. Builds
high-performance WebGL experiences for brands including
Apple, Google, Nike and Lexus. Independently built and shipped
products used by millions, generating $4M+ in revenue.
Skills
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Core Tech: JavaScript, TypeScript,
Python, WebGPU, WebGL, Canvas 2D, Three.js, TSL, React Three Fiber, GLSL shaders, React, Svelte,
Node.js, Vite, Swift, C++.
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Creative Design: Real-time 3D, generative art,
interactive motion design, prototyping, concept development, UI design.
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Leadership: Technical architecture, team leadership,
mentoring, cross-functional collaboration, project scoping and estimations.
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Tools: Git, CI/CD, Figma, Blender, Rive,
Storybook, TouchDesigner, microcontrollers.
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AI & Emerging Tech: AI-assisted dev with
Claude Code. Stable Diffusion, ComfyUI,
Midjourney.
Professional Experience
Senior Creative Technologist - Airtight Interactive, Los Angeles
2007 – Present
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Canva (2020 – 2025). Developed multiple top-performing apps
on the Canva platform, integrating WebGL image filter effects into
the React framework. Proposed core API enhancements for
high-performance rendering. Invited panel speaker at Canva Extend 2024.
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Little Cinema (2021 – 2024). Lead developer
building interactive experiences, photo-booths, puzzles and games
for online movie premieres. Clients include Disney, HBO, CNN,
Warner Bros, and Hulu.
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Yeezy Supply (2018 – 2019). Tech lead for an
immersive e-commerce R&D project led by Kanye West & Nick Knight.
Architected a custom WebGL framework using ~8,000 video clips.
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Riot Games (2017 – 2018).
Architected the Map of Runeterra, an interactive animated 3D map
for League of Legends using React and WebGL. Generated major traffic. Launch Reddit post
reached 7.5K upvotes.
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Media Arts Lab / Apple (2017). Created interactive
video iOS app prototypes for Apple and Lucasfilm using Swift and Metal shaders.
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Cryptaris (2015). Lead developer on a gamified
WebGL experience comprised of 7 browser-based games. Built with
Three.js. Won multiple awards including Best WebGL Site of the Year.
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Tool of NA (2014 – 2017). Shipped interactive sites,
games and installations for Apple, Google, Airbnb, and the NBA.
Led technical architecture across WebGL and Unity.
Projects include Airbnb Globe (real-time 3D data visualizer)
and Ingress AR game.
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Google Creative Lab (2014). Built CubeLab. Prototyped for
Google Glass. Multiple projects featured on Google Chrome Experiments.
Prior Professional Experience
Senior Developer roles at Brightcove (Cambridge MA),
R/GA (NYC) and Huge Inc (NYC) -
building products and campaigns for Nike, Ikea and other major brands.
Products
Independently designed, developed and shipped products used by millions:
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SimpleViewer / Juicebox -
Easy-to-use image gallery product. $3M+ lifetime revenue.
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Mosh-Pro -
Desktop app and web tool for real-time creative glitch effects on
images and video. 70k+ monthly active users, 21k+ paying subscribers,
$1M+ revenue.
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Allmytweets -
Social media data visualization tool. Millions of users.
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Uberviz -
Real-time audio-reactive music visualizers. Used at live
events including the Grammys.
Education
University College London, UK
Computer Science B.Sc., 1st Class Honors. Specialization in Genetic Algorithms.
Open Source
Contributor to Three.js, ComfyUI.
Multiple projects on Google Chrome Experiments.
Awards
Cannes Cyber Lion,
D&AD Digital Award (x2),
The One Show Award (x5),
Webbys (x2),
LIA Bronze,
Best WebGL Site of the Year,
Awwwards Site of the Day (x3),
FWA Site of the Day (x10)
Contact